
Additional rules covering deployment and battle length A comprehensive list of Commanders available to the 16 Warhammer 40,000 factions covered in Kill Team - Adeptus Astartes, Deathwatch, Grey Knights, Astra Militarum, Adeptus Mechanicus, Heretic Astartes, Death Guard, Thousand Sons, Asuryani, Drukhari, Harlequins, Necrons, Orks, T'au Empire, Tyranids, and Genestealer Cults - featuring background information, datasheets, Tactics and psychic disciplines along with the relevant points values and wargear available to each Specialists: rules for 10 different types of Commander specialisms - Ferocity, Fortitude, Leadership, Logistics, Melee, Psyker, Shooting, Stealth, Strategist and Strength - each featuring its own specific Tactics and skill tree, allowing you to field your Commander according to the play style you prefer whether that be a psychotic berserker, a studious tactician, or anything in between Aura Tactics: Commanders are inherently charismatic leaders, and Aura Tactics reflect this - passive abilities which affect models within a certain distance

Rules for fielding Commanders as part of a Kill Team campaign, with a table determining the events that occur should your Commander fall victim to your opponent


Psychic Powers: 6 devastating psychic powers which any Commander psyker can choose from Commander Tactics and Traits: these are specific Tactics and Traits for use in games, only applicable to Commanders A Galaxy at War: an introduction to the setting of Kill Team in the 41st Millennium, a time of endless conflict, a nightmare in which all hope is forsaken and Humanity stands upon the brink of total damnation - this section explains the role and function of Commanders, the abilities and talents they add to the kill teams under their leadership and the nature of the shadow wars they fight, from all-out firefights on worlds torn apart to surgical strikes on specific targets
WARHAMMER KILLTEAM COMMANDER PDF HOW TO
WARHAMMER KILLTEAM COMMANDER PDF FULL
Heroic Regalia: this section presents a collection of beautifully painted Citadel miniatures, demonstrating the formidable sight of Kill Team Commanders in full flow on the battlefield.Additional rules covering deployment and battle length.A comprehensive list of Commanders available to the 16 Kill Team Factions – Adeptus Astartes, Deathwatch, Grey Knights, Astra Militarum, Adeptus Mechanicus, Heretic Astartes, Death Guard, Thousand Sons, Asuryani, Drukhari, Harlequins, Necrons, Orks, T’au Empire, Tyranids, and Genestealer Cults – featuring background information, datasheets, Tactics and psychic disciplines, along with the relevant points values and wargear available to each.Each features its own specific Tactics and skill tree, allowing you to field your Commander according to the play style you prefer Specialists: rules for 10 different types of Commander specialisms – Ferocity, Fortitude, Leadership, Logistics, Melee, Psyker, Shooting, Stealth, Strategist and Strength.Aura Tactics: Commanders are inherently charismatic leaders, and Aura Tactics reflect this – passive abilities which affect models within a certain distance.Rules for fielding Commanders as part of a Kill Team campaign, with a table determining the events that occur should your Commander fall victim to your opponent.Psychic Powers: 6 devastating psychic powers which can be used by any Commander with psychic abilities.Commander Traits Tactics: these are specific traits and Tactics for use in games, only applicable to Commanders.A Galaxy at War: an introduction to the setting of Kill Team in the 41st Millennium, a time of endless conflict, a nightmare in which all hope is forsaken and Humanity stands upon the brink of total damnation – this section explains the role and function of Commanders, the abilities and talents they add to the kill teams under their leadership and the nature of the shadow wars they fight, from all-out firefights on worlds torn apart to surgical strikes on specific targets.

This Enhanced edition of Kill Team: Commanders explains everything you need to know about Commanders, their role at the head of a kill team and how to leverage their abilities in your games:
